During the operational year of 2022, Gaming Realms grew its portfolio of proprietary games to 65, marking an additional 12 from the year prior.
The annual report showed a licensing revenue increase of 35% to £14.9m ($18.3m) and a social publishing revenue of 3% to £3.7m.
Total revenue increased by 27% to £18.7m, with adjusted EBITDA up 34% to £7.4m.
After making its final repayment to Gamesys Group, Gaming Realms ended the year debt-free with a year-end cash balance of £2.9m.
Mark Segal, Gaming Realms CEO, said: “2022 was another exceptional year for the group as we continue with our proven strategy of expanding our Slingo portfolio with new titles and entering new iGaming jurisdictions alongside our operating partners.
“This has supported our 27% revenue growth and we have ended the year with a record profit of £3.5m.
“Having grown our portfolio of games to 65 through 2022 and launched with 56 new partners for our Slingo Originals content, we are experiencing our games being enjoyed on a global level.”
Across the UK and Americas, Gaming Realms launched with 13 new operators, including bet365 and Betway.
Konami Gaming and Taito Corporation were also among some of the licensing deals made in 2022.
The supplier also launched in the Ontario, Quebec and Connecticut markets in Northern America, as well as Spain, Denmark and Belgium in Europe.
In these markets, three games from 4ThePlayer have gone live via the Gaming Realms distribution network.
Recently, Gaming Realms announced it had extended its partnership with Inspired Entertainment.
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